Monday, April 22, 2013

Personal Project

 For my project I decided to model the character Kyubey from Madoka Magica. I found some production sketches to go off of as a reference.

I started with a cat base mesh.

Started reshaping Kyubey's body, made his torso skinnier and made his tail bigger.

Working on reshaping his ears.

Finished with the main shape of his ears, now to hollow them out.

Hollowed out the ears

Rounded out the head some.


Exported Kyubey to Maya and created a basic shape for his appendages and then imported it back into Mudbox.

Flattened out the end of the ears and stretched them out.

Adjusted the ends to get the basic shape of the tip of the appendages.


Adjusted the edges to make the edges smoother after adding some subdivision. Duplicated and mirrored the appendage to make the other side.

Added a little bulk to the tail.

Applied materials to the different shapes and then painted the bases.

Painted a sphere for the eyeball and created sockets in the face.

Finished painting the body.

I used pivots to adjust the postion of the tail and finally I also changed the material preset to greyflat to keep Kyubey from being overly shiny and applied the morning two lighting preset.

Friday, April 12, 2013

Mudbox

Beginner's Guide to Mudbox

Playing around with the different sculpt tools

Trying out the pose tools.

Introduction to Mudbox 2013
Starting to sculpt the character using the sculpt, grab and flatten tools.

Sculpting on the hands.

Working with stamps.

Added eye.

Creating a tileable map

Exported the map and then turned it into a stencil and applied to a plane.

Applied the bump stencil to the head of the character

Adding a skeleton.

Posed arms.

Added weight to the eye so it would follow the head

Posed the head.

Smoothing out and adjusting pieces of the model messed up when posing

I was unable to get Maya and Mudbox to cooperate so I skipped the clothing step and opened lesson 18's file.

Adjusted clothing on model.

Adding folds to clothing.

Adding seems to shoe and made sole stand out.

Mirrored copy of shoe and shoe laces

Positioned shoes onto feet

Applied materials.

Added and adjusted lighting.

Added base paint to the figure.

Finished the head texture.

Finished the hand texture.

Added texture to eye, duplicated it to create the other eye and then adjusted the upper eyelid.

Projected a decal onto the T-shirt.

Added a decal to the hoodie.

Used stencil projections to create the wall and ground and made the directional lights cast shadows.

Tuesday, April 2, 2013

Finishing Up

Imported the wagon into my environment.

I created two planes and used a material to add the concrete and the sky to each plane individually.

Vehicle Change

Because I was having trouble with making the fire truck and since I was running low on time I decided to model a pull wagon instead.
While I used this photograph as a reference I did not completely follow the same design.

I started with a cube and deleted the top off of it.


Using cubes and cylinders I created the front axel of the wagon and part of the wheels.

For the rubber part of the wheels I created a torus.

To create the handle I repeatedly extruded different pieces into the final shape.

I duplicated the wheels and pieces of the front axel for the back wheels of the wagon.

Added various textures to the wagon.