I created a lambert texture and added the checker file from the video tutorials and applied it to all my buildings so I could make sure things wouldn't stretch.
I went into the UV editor and cut pieces apart and rotated them etc until all the surfaces had relatively perfect squares.
I created a material and added a picture of corrugated steel and added the material to parts of the buildings. In the UV Editor I used the scale tool to scale the building pieces outwards so that the ribs of the steel looked more realistic. In the screen shot I have adjusted the UV's of the middle and back buildings and have not adjusted the other two buildings.
Applied the checkerboard material to the two roofs and adjusted the UVs so there was no distortion.
Added a slightly darker gray colored material to the remaining metal items and a wood texture to the two building platforms.





No comments:
Post a Comment