Thursday, February 21, 2013

Adding Textures

I selected the door frame and the oval window frame on building A and assigned a Phong material to them and I then applied a wood texture to the material.

I created a new Phong material and under color I uploaded a photograph of a door.

I selected the railing on top of building A brought in a blinn and under the eccentricity setting I set the texture to mountain to make the railing look somewhat rough.

I created a lambert and under the color setting added a picture of a brick wall. I selected the front side of the building and applied the material. I then went under bump mapping and added a file to make the brick look more 3 dimensional.

I created a phong and added a file to the color. Under place2dtexture I bumped the repeat UV to 8x8.

I added a picture file of a manhole cover to the manhole in the middle of the alleyway like I did for the door earlier. I then selected my pebble material for the alleyway, created a layered texture, detached the pebbles from the color material and linked it to the layered texture. I then dragged the color texture into the layered texture. I created a 2D file texture linked a dirt map, dragged it into the layer texture and put it over the color texture.


I created a lambert for the blocks. In the UV texture editor I took a UV snapshot of the blocks UV. I took that snapshot into Photoshop and layered it over the texture for my blocks. I used the snapshot as a guide for where to use the burn tool on the texture. Once I was happy with the results I took it back into Maya and added the new texture file to the lambert and then added the lambert to the block.

In Hypershade I opened the existing brick wall material. I created a layered texture, broke the link between the color file and the brick. I linked the layer texture and the brick and connected the color file and the layer. With 2D projection selected I created a file and put a picture of graffiti into it. I selected the layer texture and linked the projection with it. I created another file texture and inserted the file graffiti alpha. I combined the projection nodes into one thing.

I scaled the projector up and rotated it 90 degrees to face the wall.

I created a lambert and applied it to the archway and then added a stucco texture. In the hypershade I covnerted the stucco to file texture. I repeated the same steps to get a snapshot to use in photoshop as I did when working on the corner brick.

In photoshop I added some damage with black paint as well adding a paint chip and crack on the stucco.


I made a lambert and added texture to the roof tiles and I applied a displacement map.

On the inside box of the first building I applied a room render image.

On the back plane I made a blinn and then applied a picture of a buidling to it.

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