Tuesday, February 19, 2013

Finishing the Alley Details

I created a large box inside the front left building that covered the window. In hypershade I created a blinn, made it transparent, and applied it to the windows. I deleted the face on the box facing the window so it looks like there is a room behind the window. I duplicated the box twice for the two other buildings with ground floor windows. I turned off two sided lighting and had to reverse the normals for the boxes so they weren't blacked out.

I created a long rectangular cube and stretched it, then added an edge at either end and extruded the ends to make caps. I created a cylinder to make up the rungs for a ladder and then duplicated it to get the other rungs and then duplicate the cube to get the other side of the ladder. I rotated the ladder and laid it on it's side against a building.

I created a cylinder, selected the top faces and extruded it. I scaled the extrusion in and then extruded it downward into the cylinder. I created a nurbs torus to form the handle. I dragged two isoparms to either side of the handle and then detached surfaces.

 I created a cube and flattened it into a board shape and put it in the oval window and then duplicated it a few times.

I created a cube, added 6 edges around the cube and selected every other face and extruded the faces out to create an antenna.

I made a subdiv plane and adjusted it along the side of a building to make it look like dirt had gathered.

Finally I created a plane and put it at the end of the alley to represent a building facing the camera.

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