In hypershade I created a lambert texture and then applied a checker image to it. I selected all the items in my scene and applied the texture to all of them. With the sidewalk selected I turned select UVs on and then unfolded the UVs fixing the distortions on the two sidewalks. I then selected the road portion of the alleyway and projected the image up. I then cut the UVs seperating the vertical part of the road and the horizontal part. I adjusted and scaled the boxes up in the UV texture editor to add resolution.
On the underside of the manhole cover I selected the bottom edges and in the texture editor cut the cover out. I then moved the manhole cover in the texture editor to the 2nd quadrant and scaled it up to add more resolution.
I selected the faces on the left side of building A that were part of the law, not including the cornices and then projected the checkerboard image onto it. I selected the course around the middle of the building and the molding at the bottom and used automatic mapping. I then cut and sewed edges together where ever it was needed.
One the roof I did a planar map in Y and on the top cornice I did an automatic map. I also did an automatic mapping on the front and back side of the building.
I also cut and sewed pieces of cornices where required.
I selected one of the corner blocks and did an automatic map and then sowed the pieces together.
With the mapped block and an unmapped block selected I used transfer attributes to map the second block and repeated the process for all the other blocks.
I converted the oval window from from a NURBs to a polygon and then unfolded the shape.
I selected building C and did an automatic mapping and then sorted, cut and sewed pieces as needed.
I auto mapped one of the roof tiles on the archway, sorted, cut and sewed pieces as needed. and then transferred attributes to the other tiles.










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