Wednesday, January 16, 2013

Making the Bike Frame

Setting up image planes
Set up image planes so that I could use the bicycle image as a reference. First drew a plane with the dimensions of 120x160 and then applied a bitmap material to the plane using the reference image of the bike. Finally I froze the planes so they won't move around when trying to model.

Creating the Bike Frame
First put down vertex points around the bike's frame and I tried to put my vertices down in approximately the same locations as the tutor. Then using bezier corners I adjusted the lines to follow the curve of the bike frame.

Next I divided the spline into quads using the refine tool to connect vertices directly across from one another.

Using the same technique I set up more splines along the details in the middle of the bike frame. Once those were set up I again used bezier corners so I could adjust the vertices and round them out.

Did the exact same thing as above to trace the other side of the middle detail

Adjusted the two detail lines and the bottom line to give the frame a slightly more 3D appearance


Mirrored the image to make two sides of the bike frame, then attached the two sides to each other, and then using the weld function welded all the top middle vertices together to eliminate some of the extra vertices.

From the modifier list I added the surface modifier to my spline cage.


Then to close the cage I used the refine tool to connect all the bottom vertices together. After that I went back and fixed any pinching in the frame

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