Sunday, January 27, 2013

Making the Kick Stand

Creating the kick stand

I created a line following the bottom part of the frame to make the kickstand and then used rendering and the rectangle option to make a 3D object for the kickstand. After converting the shape into an editable poly I selected 4 polygons on the side of the kickstand, extruded them and then used the scale tool to taper the end. I hid all unselected items and then in polygon mode selected the 3 bottom inside polygons on the kickstand and used bevel. I applied NURMS and added some resolution using the swift loop tool,

I selected the sprocket, turned on NURMS and in edge mode selected one of the middle edges used ring to select all the other middle edges and then used the connect tool and adjusted the segments and pinch. I then selected two polygons on the sprocket right under the bottom of the kickstand, inset them slightly, then extruded them inward to create a hole and then upped the iterations of the NURMS to 2. Finally I moved the pivot point of the kickstand to the bottom where the kick stand and the sprocket meet.

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