Creating the brake system
I un-grouped the two pieces of fender and converted both of the pieces to editable patches. I adjusted the fender pieces so they fit better in between the forks so that I have room to create the brake system. I next created a cylinder off to the side of the bike and then moved it and rotated it so that it was somewhat parallel with the fender pieces. I then moved it inside the two forks and in front of the fender pieces and scaled the cylinder in. I applied NURMS and added some resolution to the cylinder with the swift loop tool. I also selected the middle of the cylinder on both sides and inset them slightly and then upped the iteration one spot.
Made a box right on the end of the cylinder and then aligned it center to center with the cylinder. I then applied NURMS and used the swift loop to add resolution
To make the break pad, I selected four inner polygons on the wheel that matched up with the box and made a copy of them. I then extruded the polygons. To cap the hole on the back of the extruded polygons I used the bridge tool and added a segment. There was still a hole at the top and bottom so I had to weld some vertices together using target weld. Finally I added some resolution using the swift loop tool.
Continuing the brake system
With autogrid turned on I created a plane in front of the break pad and then rotated it to line up with the box and cylinder. I then adjusted the plane so that it curved around the wheel and added a shell modifier, applied NURMS and added resolution with the swift loop tool. I used mirror to copy the plane and the break pad for the other side of the bike.
I created a small cylinder on top of the larger cylinder and create an inset on the top circle of the little cylinder and then extruded the inset and finally copied the shape.
I created a box and added resolution to it using the connect function by selecting the four middle edges and adding two segments. I also used swift loop once near the top of the box. Then I selected the top middle square and extruded it inward to create a hole in the box. I deleted the top polygons on the end of the box so that there wasn't a polygon blocking the top of the hole I just created. I then capped the other top polygons, leaving the middle hole open. I then used cut to break up the cap into 3 separate polygons.. I then used swift loop to add an edge through the middle of the side of the rectangle so I could cut the two side polygons on top in half. I applied NURMS and added resolution with swift loop.
Finishing the brake system
I took the brake box and lined it up with the handle bars and then using splines drew a line roughly following the path the tubes will take. I then created a small circle and lofted the shape to get the tube.
I created a tall thin box and placed it near the brake box and then adjusted the vertices to make the box somewhat curvy. I applied NURMS and used the swift loop tool to add resolution. I finally adjusted the brake handle to fit into the break box.
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